[ Complete KiSS Tutorial - Quick List ]

  1. Open PSP and draw everything on a different layer. Order the layers as you'd like them to show up in the KiSS set and remember to have an extra layer that holds all the colors used. Be sure to keep those colors under 255.


  2. Take the layer used to keep track of the colors and decrease color depth to 255.


  3. Make a .pal file (NOT named palette!) from the layer you used to keep track of all your colors. Switch the black with the desired background color so that your BG color is in the palette index 0 spot and black is where the BG color used to be.


  4. Save that image as a bitmap using PSP (do not use MSPaint!).


  5. Open FKiSS, go to Tools -> Create New and save your cnf file. Remember to type in .cnf after the file name.


  6. Click on Tools -> Color Editor.


  7. Click on File -> Load and open the bitmap saved using PSP.


  8. In the Color Editor, change Palette Index 0 to match yout BG color once more.


  9. Go to File -> Save and save as a kcf. Remember to type .kcf after your filename. Click close in the Color Editor.


  10. Go to File -> Save and save your cnf again (yes to overwrite).


  11. Open your cnf in EditPad (or any other text editor) and replace the first two lines.


  12. Inset your kcf by using %yourfilename.kcf


  13. Set your enviroment size values and border color.


  14. Save using EditPad and check to make sure the changes are correct by opening in FKiSS.


  15. Open PSP again and save each item as a gif. Make sure to load the palette file made earlier and to save using existing palette.


  16. Open WGif2Cel and convert each gif to a cel file.


  17. Open your cnf using Editpad again and begin listing your cel files using #1 yourfile.cel. Bottom of the list shows up on the very bottom layer. The nubmers deal with grouping, not layering. Cels with the same number will move together as a group. Be sure to save when done.


  18. Open the cnf using FKiSS and place your items as you'd like them to show up. Save the cnf as a new file with a different name. I call this one the mule cnf.


  19. Open the mule cnf with EditPad and copy the coordinates. Paste them under the coordinates in the real cnf file. Copy and pase for each set 0-9, then save.


  20. Do any advanced coding you plan on doing.


  21. Write up your readme and save it as txt file.


  22. Compress all .cel, .kcf, the readme, and the real cnf into a lzh (or lha) file.






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